Description: The ‘Sprite Batching’ is a technique used in computer graphics that allows rendering multiple sprites in a single draw call. This methodology is fundamental for optimizing performance in graphical applications, such as video games and simulations, where numerous visual elements need to be displayed on screen simultaneously. By grouping several sprites into a single batch, the number of calls to the graphics API is reduced, minimizing processor overhead and improving rendering efficiency. This technique relies on the use of textures and mapping coordinates that allow multiple sprites to share the same texture, facilitating their representation on the screen. Additionally, the use of sprite batches helps maintain a higher frame rate, which is crucial for user experience in games and interactive applications. In summary, sprite batching is a key strategy in real-time graphics development that allows developers to optimize resource usage and enhance the visual smoothness of their applications.