Description: The subpass is a technique used in graphics programming that allows the rendering process to be divided into more manageable and efficient stages. This methodology is especially useful in environments where the complexity of the scene or the amount of data to be processed can be overwhelming. By implementing subpasses, developers can optimize the performance and visual quality of their applications, as each stage can be adjusted and improved independently. This not only facilitates debugging and code maintenance but also allows for greater flexibility in implementing visual effects and lighting techniques. Essentially, the subpass acts as an intermediary that organizes the rendering workflow, allowing different components of the scene to be processed sequentially or in parallel as needed. This technique has become fundamental in the development of real-time graphics applications such as video games, simulations, and virtual reality experiences, where efficiency and visual quality are crucial for the user experience.