Description: Tactical combat refers to combat systems in games that require planning and strategic execution. This type of combat is characterized by its focus on careful decision-making, where players must consider multiple factors such as character positioning, the use of skills and resources, and anticipating the opponent’s actions. Tactical combat often presents itself in a turn-based format, allowing players to analyze the battlefield and formulate strategies before executing their moves. This style of play encourages reflection and creativity, as each decision can significantly impact the outcome of the confrontation. Games that incorporate tactical combat typically offer a variety of units or characters, each with unique abilities, adding an additional layer of complexity and depth to the strategy. The relevance of tactical combat in video games lies in its ability to engage players on a deeper level, promoting long-term planning and adaptability to changing situations in the game.
History: Tactical combat in video games has its roots in board games and role-playing games from the 1970s, where turn-based systems and strategies were used. With the advent of video games, titles like ‘Dungeons & Dragons’ and ‘Fire Emblem’ in the 80s and 90s began to popularize this style of combat. As technology advanced, tactical games evolved, incorporating more complex graphics and deeper gameplay mechanics. In the 2000s, games like ‘XCOM’ and ‘Advance Wars’ solidified tactical combat as a popular genre, attracting a player base that valued strategy and planning.
Uses: Tactical combat is primarily used in strategy video games, RPGs, and war simulators. It allows players to experience strategic decision-making in a controlled environment, where each move can be crucial. This type of combat is also applied in board games and military simulations, where planning and precise execution are essential for success.
Examples: Examples of games that incorporate tactical combat include ‘XCOM: Enemy Unknown’, where players must manage a team of soldiers in turn-based battles, and ‘Fire Emblem’, which combines role-playing elements with combat tactics in a fantasy setting. Another example is ‘Divinity: Original Sin’, which offers a deep and dynamic tactical combat system, allowing players to interact with the environment in creative ways.