Description: Temporal reprojection is a technique used to improve rendering quality by reusing information from previous frames. This methodology is based on the idea that by capturing and storing data from previous images, a new frame can be generated with greater visual fidelity, even in situations where hardware performance is limited. Temporal reprojection allows for image smoothing, reduces aliasing, and enhances detail perception, resulting in a smoother and more visually appealing experience. In the context of graphics systems and rendering engines, this technique is implemented to optimize real-time performance, enabling developers to achieve high-quality graphics without sacrificing frame rates. Temporal reprojection becomes an essential tool in the creation of video games and interactive applications, where visual quality and smoothness are crucial for user immersion. Additionally, its ability to combine information from multiple frames helps create complex visual effects, such as motion blur and ambient occlusion, enriching the visual narrative of virtual environments.