Description: The texture format defines how texture data is stored and interpreted in memory. This concept is fundamental in computer graphics, as textures are images applied to surfaces of 3D models to give them a more realistic appearance. Texture formats can vary based on compression, data type, and color depth, which directly affects visual quality and runtime performance. Some of the most common formats include BMP, PNG, JPEG, and graphics-specific formats like DDS and KTX. Each of these formats has its own characteristics, such as the ability to support transparency, lossless or lossy compression, and different color depths. Choosing the right texture format is crucial for optimizing memory usage and processing speed in graphical applications, especially in real-time environments like video games and simulations. Additionally, texture formats can also include extra information, such as normal maps or specular maps, which enrich the visual representation of objects in a 3D environment. In the context of graphics programming, texture formats are essential for the efficient loading and handling of images, allowing developers to create immersive and high-quality visual experiences.