Description: Texture shading, known as TextureShader, is a fundamental technique in 3D graphics development that allows the application of two-dimensional images, or textures, to three-dimensional models. This technique not only enhances the visual appearance of objects in a virtual environment but also provides details and nuances that would be difficult to achieve with geometry alone. Texture shading relies on the manipulation of texture coordinates, which determine how an image is mapped onto the surface of a model. Through shaders, which are programs executed on the GPU, various visual effects such as lighting, reflection, and transparency can be applied, enriching the visual experience. Texture shading is implemented efficiently in various graphics software and game engines, allowing developers to create immersive and realistic environments. The flexibility of shaders enables customization of texture appearance, adapting to the specific needs of each project, making it an essential tool for artists and game developers.