Description: Tile-based rendering is a technique that divides a graphical scene into smaller sections, known as tiles, to optimize processing and visualization. This methodology allows each tile to be processed independently, facilitating resource management and improving rendering efficiency. By dividing the scene into tiles, culling techniques can be applied, where only visible tiles are rendered, thus reducing computational load. Additionally, this technique is particularly useful in environments with high graphical complexity, such as video games and 3D modeling applications, where the number of polygons and textures can be overwhelming. Tile-based rendering also allows for better memory utilization, as only the necessary tiles are loaded into memory at any given time. In the context of graphics rendering systems, this technique can influence how compositions are managed and graphical outputs are optimized, contributing to a smoother and more responsive user experience.