Description: A trained model in the context of Generative Adversarial Networks (GANs) refers to a neural network that has completed the training process and is ready to generate new data. This process involves the interaction between two networks: the generator, which creates fake data, and the discriminator, which evaluates the authenticity of that data. Through multiple iterations, the generator improves its ability to produce data that resembles real data, while the discriminator becomes more skilled at distinguishing between real and generated data. A trained model is, therefore, the result of this competition, where both components have reached a balance that allows the generator to produce high-quality results. The quality of a trained model is often measured by its ability to generate data that is indistinguishable from real data to a human observer or an evaluation algorithm. This type of model has applications in various areas, including image creation, text generation, and audio synthesis, making it a powerful tool in the field of artificial intelligence and machine learning.
History: Generative Adversarial Networks were introduced by Ian Goodfellow and his colleagues in 2014. Since their introduction, GANs have significantly evolved, with various architectures and improvements that have expanded their applicability across multiple domains. Over the years, variants such as conditional GANs and deep GANs have been developed, enhancing the quality and diversity of generated data.
Uses: GANs are used in a variety of applications, including image and video generation, digital art creation, image resolution enhancement, voice synthesis, and text generation. They are also employed in data simulation to train other machine learning models, as well as in creating synthetic data models to protect privacy.
Examples: A notable example of GAN use is the project ‘This Person Does Not Exist’, which generates images of human faces that do not belong to real people. Another example is the use of GANs in the film industry to create realistic visual effects and in fashion to design virtual clothing.