Description: The ‘Uncompressed Texture’ refers to a type of texture that is stored in an uncompressed format, meaning that the image data is saved as is, without applying compression algorithms that reduce its size. This approach allows for a more faithful representation of the original image, as no information is lost during the storage process. Uncompressed textures are particularly useful in applications where visual quality is paramount, such as high-end video games and graphical simulations. In graphics APIs, uncompressed textures can be used to optimize rendering performance and quality, allowing developers to have more precise control over how graphical resources are managed. Uncompressed textures typically use formats like RGBA or RGB, where each color component is stored in a byte, resulting in higher memory usage compared to compressed textures. However, their use can be justified in situations where visual fidelity is critical, and modern graphics APIs provide the necessary tools to efficiently manage these textures in the context of high-performance graphics.