Description: Coordinate unification in computer graphics refers to the process of standardizing coordinate systems to ensure consistency in graphical representation. In 3D graphics, objects are defined in three-dimensional space, where each point is described by a set of coordinates (x, y, z). However, different coordinate systems may use different origins, scales, and orientations, which can lead to confusion and errors in visualization. By unifying coordinates, a common reference framework is established that allows developers and graphic artists to work more efficiently and effectively. This process involves transforming object coordinates into a homogeneous coordinate system, where transformation matrices are applied to scale, rotate, and translate objects as needed. Coordinate unification not only improves interoperability between different components of a graphical system but also facilitates the integration of multiple elements into a scene, ensuring that all align correctly and are visualized coherently. In summary, coordinate unification is a fundamental aspect of developing graphical applications, as it allows for accurate and consistent representation of objects in a three-dimensional environment.