Description: Normalizing normals is a fundamental process in the field of computer graphics, especially in the context of 3D modeling, which refers to the standardization of the normal vectors of a 3D mesh. These vectors are essential for determining how light interacts with the surface of an object, thus affecting its visual appearance. When the normals of a mesh are not unified, inconsistencies in lighting can arise, resulting in unrealistic shadows and reflections. By normalizing the normals, it ensures that all faces of the mesh are illuminated consistently, improving the visual quality of the model. This process involves calculating the average normal for each vertex, considering the normals of adjacent faces, and then normalizing them to have a unit length. Normalizing normals not only optimizes the visual representation of objects but can also influence rendering performance, as it reduces the complexity of lighting calculations. In summary, normalizing normals is a crucial step in preparing 3D models for real-time visualization, ensuring uniform and realistic lighting that enhances the user experience in graphical applications and video games.