Description: The term ‘Unreliable’ refers to communication methods that do not guarantee the delivery of sent messages. In the context of networks and computer systems, this implies that data may be lost, arrive out of order, or be duplicated during transmission. Unlike reliable communication methods, which implement verification and error correction mechanisms, unreliable methods rely on simplicity and speed, making them ideal for certain applications where speed is more critical than accuracy. This approach is common in communication protocols, such as UDP (User Datagram Protocol), which are used in various applications including real-time video streaming and online gaming, where occasional data loss is acceptable. The unreliable nature of these methods also means that developers must implement their own strategies to handle data integrity, which may include message retransmission or implementing error checks at the application level. In summary, ‘Unreliable’ describes a pragmatic approach to data communication, where efficiency and speed may be prioritized over absolute delivery certainty.