Description: Unwrap is the process of flattening the surface of a 3D model into a 2D representation for texturing. This procedure is fundamental in computer graphics, as it allows textures to be applied accurately and effectively to three-dimensional models. When unwrapping a model, a ‘UV map’ is created, which is a two-dimensional representation of the model’s texture coordinates. This map enables each point on the 3D surface to be associated with a specific point on the 2D texture, thus facilitating the application of images, patterns, and colors coherently. The quality of the unwrapping directly affects the visual appearance of the model in graphical environments, as well-executed unwrapping can prevent distortions and ensure that textures align correctly with the model’s geometries. Furthermore, unwrapping is a crucial step in creating graphics for digital media, including video games, animations, and architectural visualizations, where visual fidelity is essential for user immersion. In summary, unwrapping is a key technique in the computer graphics workflow that connects the three-dimensional world with the two-dimensional plane of textures.