Description: Virtual reality headsets are devices worn on the head designed to provide immersive virtual experiences. These devices use high-resolution displays and motion tracking technology to immerse the user in computer-generated three-dimensional environments. By completely covering the eyes and, in many cases, the ears, virtual reality headsets create a sense of presence in a digital world, allowing users to interact with objects and scenarios intuitively. Additionally, many models include handheld controllers that enable users to manipulate the virtual environment, further enriching the experience. The quality of immersion depends on factors such as display resolution, refresh rate, and motion tracking accuracy. These devices have gained popularity in various fields, from entertainment to education and professional training, becoming key tools in the development of the metaverse, a shared virtual space where people can interact, work, and play.
History: The history of virtual reality headsets dates back to the 1960s when Ivan Sutherland developed the first known virtual reality system called ‘The Sword of Damocles.’ However, it wasn’t until the 1990s that the technology began to be commercialized, with products like Virtuality Group and Sega VR. Over the years, the technology has significantly evolved, with advancements in graphics, motion tracking, and comfort. In 2012, the unveiling of the Oculus Rift marked a resurgence in interest in virtual reality, leading to increased investment and the development of more accessible and powerful devices.
Uses: Virtual reality headsets are used in a variety of applications, including video games, training simulations, education, therapy, and architectural design. In the entertainment sector, they allow players to immerse themselves in virtual worlds. In education, they are used to create interactive and hands-on learning experiences. In professional training, such as aviation or medicine, they offer realistic simulations that help users practice skills without risks. They are also used in therapies to treat phobias or anxiety disorders.
Examples: Examples of virtual reality headsets include the Oculus Quest 2, which is popular for its accessibility and quality experience, and the HTC Vive Pro, known for its high resolution and tracking capabilities. In the education sector, platforms like ENGAGE use virtual reality headsets to create virtual classrooms where students can interact in a 3D environment. In the healthcare sector, the use of virtual reality headsets in exposure therapies has proven effective in treating phobias.