Description: Virtual reality techniques are methods used to create immersive experiences in completely digital environments. These techniques allow users to interact with a virtual world through specialized devices, such as virtual reality headsets, haptic gloves, and motion controllers. VR is based on the simulation of three-dimensional environments that can be explored and manipulated by the user, generating a sense of presence and realism. The main features of these techniques include 360-degree visualization, real-time interaction, and responsiveness to user movements. The relevance of virtual reality lies in its potential to transform various industries, from entertainment to education and healthcare, offering new ways of interaction and learning. As technology advances, VR techniques continue to evolve, integrating elements such as artificial intelligence and motion capture to further enrich the user experience.
History: Virtual reality has its roots in the 1960s when Ivan Sutherland developed the first 3D visualization system known as ‘The Sword of Damocles’. Over the years, the technology has evolved significantly, with milestones such as the creation of motion tracking devices in the 1980s and the popularization of VR headsets in the 2010s. The arrival of platforms like Oculus Rift and HTC Vive marked a resurgence in interest in virtual reality, driving its development and adoption across various applications.
Uses: Virtual reality techniques are used in a variety of fields, including entertainment, education, healthcare, architecture, and professional training. In entertainment, they are applied in video games and immersive experiences. In education, they allow for interactive simulations that enhance learning. In healthcare, they are used for training medical professionals and exposure therapy. In architecture, they help visualize projects in 3D before construction. In professional training, they provide safe environments to practice skills.
Examples: Examples of the use of virtual reality techniques include the video game ‘Beat Saber’, which allows players to interact with a 3D musical environment, and medical training applications like ‘Osso VR’, which offers surgical simulations. In education, platforms like ‘Google Expeditions’ allow students to explore historical and scientific sites in a virtual environment. Additionally, in the field of architecture, ‘IrisVR’ enables architects to present their designs in an immersive setting.