Description: The rotation of an object around the X-axis refers to the transformation of the orientation of a three-dimensional object in 3D space. In simple terms, rotating an object around the X-axis tilts it forward or backward, simulating movements like the pitch of an airplane or the tilt of a camera. This rotation is measured in degrees and can be manipulated through scripts or directly in various 3D modeling and game development environments. Rotation around the X-axis is fundamental for creating immersive experiences in video games and virtual reality applications, as it allows developers to control how objects interact and move within the environment. A three-dimensional coordinate system facilitates the understanding and application of these rotations, enabling developers to adjust rotation precisely and effectively. Additionally, rotation around the X-axis can be combined with rotations around other axes (Y and Z) to achieve more complex and realistic movements, which is essential in creating animations and real-time visual effects.