Description: The Z-clip is a clipping process used in the field of computer graphics and 3D modeling, where objects are clipped or limited based on their values along the Z-axis. This method allows designers and developers to manage the visibility of objects in a three-dimensional environment, ensuring that only those within a specific depth range are rendered. Z-clipping is fundamental for optimizing graphic performance, as it reduces processing load by eliminating objects that are not visible to the viewer. Additionally, this process is integrated into various applications in technology, from video games to architectural visualizations, where efficiency in visual representation is crucial. By applying Z-clipping, the user experience is enhanced by ensuring that the scene is rendered more smoothly and quickly, avoiding resource wastage on objects that do not provide visual value at a given moment. In summary, Z-clipping is an essential technique in managing 3D scenes, allowing precise control over the visualization of objects based on their position in three-dimensional space.