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<oembed><version>1.0</version><provider_name>Glosarix</provider_name><provider_url>https://glosarix.com/en/</provider_url><author_name>Team Glosarix</author_name><author_url>https://glosarix.com/en/author/adm_glosarix/</author_url><title>Animation Blueprint - Glosarix</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="Uk8kVTxh7u"&gt;&lt;a href="https://glosarix.com/en/glossary/animation-blueprint-en/"&gt;Animation Blueprint&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://glosarix.com/en/glossary/animation-blueprint-en/embed/#?secret=Uk8kVTxh7u" width="600" height="338" title="&#x201C;Animation Blueprint&#x201D; &#x2014; Glosarix" data-secret="Uk8kVTxh7u" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>Description: The &#x2018;Animation Blueprint&#x2019; is a special type of Blueprint used in game development to control the animation of characters and objects within a virtual environment. This system allows developers to define and manage transitions between different animation states, facilitating the creation of smooth and realistic movements. Through visual nodes, designers can set conditions and [&hellip;]</description></oembed>
