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</html><description>Description: Deferred rendering is a 3D graphics rendering technique that allows for more complex lighting and shading by separating the scene&#x2019;s geometry from the lighting. Instead of calculating lighting in the same pass as rendering geometry, deferred rendering first stores information about the geometry, such as positions, normals, and colors, in multiple buffers. These buffers [&hellip;]</description></oembed>
