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</html><description>Description: Entity-Component-System (ECS) is an architectural pattern primarily used in software development, particularly in video game development. This approach is based on the separation of data and behaviors, allowing for greater flexibility and code reuse. In the ECS model, &#x2018;entities&#x2019; are unique objects that represent anything within the system, from a character to an environmental [&hellip;]</description></oembed>
