{"id":178760,"date":"2025-01-09T07:38:52","date_gmt":"2025-01-09T06:38:52","guid":{"rendered":"https:\/\/glosarix.com\/glossary\/awaiting-en\/"},"modified":"2025-03-08T00:00:58","modified_gmt":"2025-03-07T23:00:58","slug":"awaiting-en","status":"publish","type":"glossary","link":"https:\/\/glosarix.com\/en\/glossary\/awaiting-en\/","title":{"rendered":"Awaiting"},"content":{"rendered":"<p>Description: The state of &#8216;awaiting&#8217; in asynchronous programming refers to the phase where a program is waiting for the completion of an operation that does not execute immediately. This concept is fundamental in modern programming, especially in environments where efficiency and responsiveness are crucial. Instead of blocking the main execution thread while waiting for a result, asynchronous operations allow the program to continue running, thereby improving the user experience. In languages like Kotlin, which support functional and object-oriented programming, the use of coroutines facilitates the implementation of this awaiting state. Coroutines allow the suspension of a function&#8217;s execution without blocking the thread, resulting in cleaner and more understandable code. This approach is particularly useful in applications that require interactions with networks, databases, or any operation that may take an indeterminate amount of time to complete. In summary, &#8216;awaiting&#8217; in asynchronous programming is a concept that optimizes program execution, allowing multiple tasks to be handled efficiently and smoothly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Description: The state of &#8216;awaiting&#8217; in asynchronous programming refers to the phase where a program is waiting for the completion of an operation that does not execute immediately. This concept is fundamental in modern programming, especially in environments where efficiency and responsiveness are crucial. Instead of blocking the main execution thread while waiting for a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"glossary-categories":[12369],"glossary-tags":[13324],"glossary-languages":[],"class_list":["post-178760","glossary","type-glossary","status-publish","hentry","glossary-categories-fish-shell-en","glossary-tags-fish-shell-en"],"post_title":"Awaiting ","post_content":"Description: The state of 'awaiting' in asynchronous programming refers to the phase where a program is waiting for the completion of an operation that does not execute immediately. This concept is fundamental in modern programming, especially in environments where efficiency and responsiveness are crucial. Instead of blocking the main execution thread while waiting for a result, asynchronous operations allow the program to continue running, thereby improving the user experience. In languages like Kotlin, which support functional and object-oriented programming, the use of coroutines facilitates the implementation of this awaiting state. Coroutines allow the suspension of a function's execution without blocking the thread, resulting in cleaner and more understandable code. This approach is particularly useful in applications that require interactions with networks, databases, or any operation that may take an indeterminate amount of time to complete. 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