{"id":189043,"date":"2025-03-07T02:57:53","date_gmt":"2025-03-07T01:57:53","guid":{"rendered":"https:\/\/glosarix.com\/glossary\/edge-collapse-en\/"},"modified":"2025-03-08T05:21:46","modified_gmt":"2025-03-08T04:21:46","slug":"edge-collapse-en","status":"publish","type":"glossary","link":"https:\/\/glosarix.com\/en\/glossary\/edge-collapse-en\/","title":{"rendered":"Edge Collapse"},"content":{"rendered":"<p>Description: Edge collapse is a technique used to reduce the number of edges or vertices in a 3D model. This technique is fundamental in the field of three-dimensional modeling, as it allows for the optimization of an object&#8217;s geometry, facilitating rendering and improving performance in computer graphics applications. Edge collapse specifically refers to the removal of edges or vertices that do not add significant visual value, resulting in a lighter and more manageable mesh. By applying this technique, 3D artists can maintain the visual integrity of the model while reducing mesh complexity, which is especially important in real-time environments such as video games and simulations. Additionally, edge collapse can help avoid visual artifact issues and improve overall rendering quality. This technique is used in conjunction with other optimization strategies, such as polygon reduction and normal mapping, to achieve a balance between visual quality and performance. In summary, edge collapse is an essential tool in the arsenal of any 3D modeler, enabling the creation of efficient and visually appealing models.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Description: Edge collapse is a technique used to reduce the number of edges or vertices in a 3D model. This technique is fundamental in the field of three-dimensional modeling, as it allows for the optimization of an object&#8217;s geometry, facilitating rendering and improving performance in computer graphics applications. Edge collapse specifically refers to the removal [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"glossary-categories":[],"glossary-tags":[],"glossary-languages":[],"class_list":["post-189043","glossary","type-glossary","status-publish","hentry"],"post_title":"Edge Collapse ","post_content":"Description: Edge collapse is a technique used to reduce the number of edges or vertices in a 3D model. This technique is fundamental in the field of three-dimensional modeling, as it allows for the optimization of an object's geometry, facilitating rendering and improving performance in computer graphics applications. Edge collapse specifically refers to the removal of edges or vertices that do not add significant visual value, resulting in a lighter and more manageable mesh. By applying this technique, 3D artists can maintain the visual integrity of the model while reducing mesh complexity, which is especially important in real-time environments such as video games and simulations. Additionally, edge collapse can help avoid visual artifact issues and improve overall rendering quality. This technique is used in conjunction with other optimization strategies, such as polygon reduction and normal mapping, to achieve a balance between visual quality and performance. In summary, edge collapse is an essential tool in the arsenal of any 3D modeler, enabling the creation of efficient and visually appealing models.","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Edge Collapse - Glosarix<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/glosarix.com\/en\/glossary\/edge-collapse-en\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Edge Collapse - Glosarix\" \/>\n<meta property=\"og:description\" content=\"Description: Edge collapse is a technique used to reduce the number of edges or vertices in a 3D model. 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