Technology, science and the universe
Discrete Event Simulation
Discrete Event Simulation (DES) is a simulation method that represents the operation of a system as a sequence of events over time. In this approach, time advances discretely, meaning at specific…
Graphics, games and extended realityDisparity
Disparity in 3D vision refers to the difference in the location of an object's image as seen from two different cameras. This phenomenon is fundamental for depth perception and three-dimensionality…
Graphics, games and extended realityDisparity Map
A disparity map is a visual representation that shows the difference in the location of the same point in 3D when viewed from different angles. This concept is fundamental in the field of computer…
Graphics, games and extended realityDispatch
Dispatch is a fundamental command in the Vulkan graphics API, used to execute compute shaders. This command allows developers to specify the number of workgroups to be launched, which is crucial for…
Graphics, games and extended realityDisplacement Mapping
Displacement mapping is a technique used in computer graphics that modifies the position of the vertices of a 3D model based on an applied texture. This technique relies on the use of displacement…
Graphics, games and extended realityDisplay Calibration
Display calibration in the context of augmented reality refers to the process of adjusting screen settings to optimize the display of virtual elements overlaid on the real environment. This process…
Graphics, games and extended realityDisplay Callback
The 'Display Callback' in OpenGL is a function that is invoked to render the graphical scene within an OpenGL context. This function is fundamental in the lifecycle of a graphical application, as it…
Graphics, games and extended realityDisplay List
A display list in OpenGL is a stored sequence of commands that allows grouping and efficiently executing a series of graphical operations. This technique optimizes performance by reducing processing…
Graphics, games and extended realityDisplay List Compilation
The compilation of a display list in OpenGL is a crucial process for optimizing the performance of graphic rendering. A display list is a sequence of OpenGL commands that are grouped and stored in…
Graphics, games and extended realityDisplay Mode
The 'Display Mode' in OpenGL refers to the configuration that determines how graphics are represented on the screen. This configuration includes aspects such as projection, view, and perspective…
Graphics, games and extended realityDisplay Resolution
Display resolution refers to the number of pixels displayed on a device's screen, which directly influences the clarity and quality of the image. It is commonly expressed in terms of width by height…
Graphics, games and extended realityDisplay Update
The 'Display Update' in graphics programming refers to the process by which the graphical representation on the screen is refreshed to show new content. This process is fundamental in graphics…
Graphics, games and extended realityDissolve Effect
The 'Dissolve Effect' is a visual technique used in animation and graphic design that allows for the transition between two states of an object, making it appear to dissolve smoothly. This effect is…
Graphics, games and extended realityDissolve Shader
The dissolve shader is a type of shader used in computer graphics that simulates the effect of decomposition or dissolution of a surface. This visual effect is achieved by manipulating the pixels on…
Graphics, games and extended realityDistance Culling
Distance Culling is a fundamental technique in video game development and graphics applications, used to optimize rendering performance. Its main goal is to avoid the visual representation of objects…
Graphics, games and extended realityDistance Field
The 'Distance Field' is a fundamental concept in 3D graphics representation, especially in various graphics applications and engines. It refers to a representation of the distance from a surface in…
Graphics, games and extended realityDistance Measurement
Distance measurement refers to a method for calculating the distance between two points in 3D space. This process is fundamental in the development of video games and interactive applications, as it…
Graphics, games and extended realityDistance Rendering
Distance rendering is a technique used in computer graphics that adjusts the rendering quality of objects based on their proximity to the camera. This methodology optimizes graphic performance by…
Graphics, games and extended realityDistant Interaction
Distant interaction in the context of virtual reality refers to the ability to interact with virtual objects from a distance, using devices such as controllers, haptic gloves, or even hand gestures…
Graphics, games and extended realityDistant Sensing
Distant Sensing in the context of virtual reality refers to the ability to detect and interact with virtual elements from a distance, without the need for direct physical contact. This technology…
Graphics, games and extended realityDistant Worlds
Distant Worlds is a real-time strategy game that allows players to explore and manage a galaxy. This title stands out for its complexity and depth, offering a gaming experience that combines space…
Graphics, games and extended realityDither
Dither is a technique used in digital graphics to create the illusion of greater color depth in images that have a limited color palette. By mixing pixels of different colors in specific patterns…
Graphics, games and extended realityDithered Transparency
The 'Dithered Transparency' technique is used in 3D rendering to simulate the transparency of objects using dithering patterns. This method involves applying a pattern of dots or pixels in varying…
Graphics, games and extended realityDithering
Dithering is a technique used in computer graphics to create the illusion of color depth in images that have a limited color palette. It involves dispersing pixels of different colors in a specific…