Technology, science and the universe
Non-linear Gameplay
Non-linear gameplay is a style of video game design that allows players to make decisions that affect the development and outcome of the game. Unlike linear games, where players follow a predefined…
Graphics, games and extended realityNon-linear Interaction
Non-linear interaction in augmented reality (AR) refers to a type of user interaction that does not follow a predefined or linear path, allowing users to explore and make decisions that affect the…
Graphics, games and extended realityNon-linear Storytelling
Non-linear storytelling in augmented reality is an innovative technique that allows users to interact with a story in a dynamic and personalized way. Unlike traditional narratives, where the plot…
Graphics, games and extended realityNon-Linear Transformations
Non-linear transformations are techniques used in computer graphics that allow for the modification of object geometry in ways that do not preserve straight lines. Unlike linear transformations…
Graphics, games and extended realityNon-Linear Workflow
The non-linear workflow in 3D rendering refers to a flexible approach that allows artists and designers to manipulate and adjust the order of operations during the creation of three-dimensional…
Graphics, games and extended realityNon-Photorealistic Rendering
Non-photorealistic rendering (NPR) is a style of rendering in computer graphics that moves away from the pursuit of photorealism, instead prioritizing artistic expression and visual stylization. This…
Graphics, games and extended realityNon-Player Character
A Non-Player Character (NPC) is a fundamental element in video game and virtual environment design, referring to any character within a game that is not controlled by a human player. These characters…
Graphics, games and extended realityNon-Standard Resolution
The 'Non-Standard Resolution' in the context of 3D rendering refers to any resolution setting that does not conform to the typical proportions or sizes established by industry standards. This can…
Graphics, games and extended realityNon-Uniform Scaling
Non-uniform scaling is a process in which a three-dimensional object is modified in size differently along its axes. Unlike uniform scaling, where an object is enlarged or reduced proportionally in…
Graphics, games and extended realityNormal
In geometry and computer graphics, a 'normal' is a vector that is perpendicular to a surface at a specific point. This concept is fundamental in various applications, especially in the realm of…
Graphics, games and extended realityNormal Mapping
Normal mapping is a technique used in 3D graphics to simulate small details on the surface of a model without increasing the polygon count. This technique relies on the creation of a special texture…
Graphics, games and extended realityNormal Vector
A normal vector is a fundamental concept in geometry and computer graphics that refers to a vector that is perpendicular to a surface at a specific point. This vector is crucial for various…
Graphics, games and extended realityNostalgia Factor
The 'Nostalgia Factor' in the realm of games and graphics engines refers to the emotional response players experience towards video games from their childhood or past eras. This emotional connection…
Graphics, games and extended realityNostalgia Gaming
Nostalgia Games are those designed to evoke a sense of nostalgia in players, often appealing to memories of past experiences with video games. These games typically incorporate visual, auditory, and…
Graphics, games and extended realityNostalgic Experience
The 'Nostalgic Experience' in the context of the metaverse refers to an experience designed to evoke memories and feelings from the past within a virtual environment. This experience aims to connect…
Graphics, games and extended realityNostalgic Gameplay
Nostalgic gameplay refers to the gaming experience that evokes memories of older titles, often through game mechanics, graphics, and artistic styles reminiscent of past eras. This concept has become…
Graphics, games and extended realityNPC
NPC stands for 'Non-Player Character', a term widely used in the realm of video games and graphics engines. It refers to characters that are controlled by the game's artificial intelligence, as…
Graphics, games and extended realityNumerical Simulation
Numerical simulation is the use of mathematical models to replicate the behavior of a system, allowing researchers and professionals to analyze and predict the behavior of complex systems across…
Graphics, games and extended realityNURBS
Non-Uniform Rational B-Splines (NURBS) are a mathematical representation of 3D geometry that allows for precise and flexible description of curves and surfaces. Unlike traditional representations…
Graphics, games and extended realityNURBS Surface
A NURBS (Non-Uniform Rational B-Splines) surface is a mathematical representation that allows the creation and manipulation of smooth and complex shapes in computer graphics and 3D modeling…
Graphics, games and extended realityObject-oriented Simulation
Object-Oriented Simulation is an approach to simulation that uses object-oriented programming principles to model complex systems. This method allows representing real-world entities as objects that…
Graphics, games and extended realityObject.Destroy
Object.Destroy is a fundamental function in Unity, a widely used game development engine. Its primary purpose is to remove a GameObject, component, or asset from the current scene. This function is…
Graphics, games and extended realityObject.Instantiate
Object.Instantiate is a fundamental function in various game development frameworks that allows for the creation of instances of prefabs or objects at runtime. A prefab is a predefined object that…
Graphics, games and extended realityObject Animation
Object animation involves changing the position, rotation, or scale of an object over time in a scene. This process is fundamental in computer graphics and 3D rendering, as it brings digital models…