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Graphics, games and extended reality

Oculus Quest

Oculus Quest is a standalone virtual reality headset that operates with a mobile operating system optimized for virtual reality experiences. This device, launched by Oculus, a subsidiary of Meta…

Graphics, games and extended reality

Offline Mode (video games)

'Offline Mode' in video games and graphics engines refers to the ability to play or interact with a game without the need for an Internet connection. This mode allows players to enjoy the gaming…

Graphics, games and extended reality

Offline Rendering

Offline rendering is a process of generating images that occurs without the constraints of real-time, allowing for high-quality and detailed results. Unlike real-time rendering, which is used in…

Artificial intelligence

Offscreen Buffer

An off-screen buffer is a type of memory used in computer graphics that allows storing image data not directly displayed on the screen. This buffer acts as an intermediate space where rendering…

Graphics, games and extended reality

Offscreen Rendering

Off-Screen Rendering is a technique used in computer graphics that allows the rendering process to occur in a memory area that is not directly visible on the main screen. This technique is essential…

Graphics, games and extended reality

Offscreen Rendering Target

The 'Off-Screen Rendering Target' refers to a buffer or surface used to perform rendering operations without the result being displayed directly on the screen. This concept is fundamental in computer…

Graphics, games and extended reality

OnAnimationStart

The 'Animation Start' event in animation development refers to a trigger that occurs when an animation begins to execute in an application. This event is crucial for developers as it allows for the…

Graphics, games and extended reality

OnAnimatorIK

OnAnimatorIK is a method in Unity used to set up inverse kinematics (IK) for an animator. Inverse kinematics is a technique that allows developers to manipulate the position and orientation of bones…

Graphics, games and extended reality

OnAnimatorMove

OnAnimatorMove is a method in Unity that is invoked to update the animator's position based on the animation currently playing. This method is part of Unity's animation system update cycle and allows…

Graphics, games and extended reality

OnApplicationFocus

OnApplicationFocus is a method in Unity that is invoked when the application gains or loses focus, meaning the user has switched their attention from the application to another window or has returned…

Graphics, games and extended reality

OnApplicationPause

OnApplicationPause is a method in Unity that is invoked when the application enters a paused state. This event is crucial for managing the application's behavior in situations where the user may…

Graphics, games and extended reality

OnApplicationQuit

OnApplicationQuit is a method in game development frameworks, such as Unity, that is invoked when the application is about to close. This method is part of the lifecycle of a script and allows…

Graphics, games and extended reality

OnCollisionEnter

The 'OnCollisionEnter' method in Unity is an event that triggers when a collider or rigidbody begins to touch another collider or rigidbody. This method is fundamental in game programming, as it…

Graphics, games and extended reality

OnDisable

The 'OnDisable' method in Unity is a crucial component in the lifecycle of scripts. It is automatically invoked when a behavior is disabled, either because the object containing it has been…

Graphics, games and extended reality

OnDrawGizmos

OnDrawGizmos is a method in Unity that is called to draw gizmos in the scene view, allowing developers to visualize useful information about objects in their game. This method is primarily used to…

Graphics, games and extended reality

OnDrawGizmosSelected

OnDrawGizmosSelected is a method in Unity used to draw gizmos in the scene only when the associated object is selected in the editor. Gizmos are visual elements that help developers visualize and…

Graphics, games and extended reality

OnEnable

OnEnable is a method in Unity that is automatically invoked when a game object is enabled and activated in the scene. This method is part of the lifecycle of components in game development and is…

Graphics, games and extended reality

OnGUI

OnGUI is a method in Unity used to render and handle events for the graphical user interface (GUI). This method is called multiple times per frame, allowing developers to create dynamic user…

Graphics, games and extended reality

Online games

Online games are a form of digital entertainment played over the internet, allowing users to interact and compete with each other in real-time. These games encompass a wide variety of genres, from…

Graphics, games and extended reality

Online role-playing games (MMORPGs)

Online role-playing games (MMORPGs) are interactive experiences where players assume the roles of characters in a shared virtual world. These games allow users to create and customize their avatars…

Graphics, games and extended reality

OnMouseDown

The 'OnMouseDown' method in Unity is an event that is triggered when the user presses the mouse button while the cursor is over an object that has a Collider component or a GUIElement. This method is…

Graphics, games and extended reality

OnMouseUp

The 'OnMouseUp' method in game development is an event that triggers when the user releases the mouse button over a specific object in the scene. This method is part of various event systems and is…

Graphics, games and extended reality

OnParticleCollision

OnParticleCollision is a method in game development that is invoked when a particle from a particle system collides with a collider in the scene. This method allows developers to manage specific…

Graphics, games and extended reality

OnParticleSystemPaused

The 'OnParticleSystemPaused' method in Unity is an event that triggers when a particle system enters a paused state. This method is part of the Unity API and allows developers to manage the behavior…