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Graphics, games and extended reality

OpenRA

OpenRA is a free and open-source game engine that recreates classic real-time strategy games. Its main goal is to revive and modernize iconic titles like 'Command & Conquer' and 'Dune 2000'…

Graphics, games and extended reality

OpenSCAD

OpenSCAD is a script-based 3D CAD modeler that allows users to create three-dimensional models using a specific programming language. Unlike other 3D modeling programs that focus on visual…

Graphics, games and extended reality

OpenTTD

OpenTTD is an open-source simulation game based on the classic Transport Tycoon Deluxe, allowing players to build and manage their own transport network. This game is playable on multiple operating…

Graphics, games and extended reality

Open World

The concept of 'Open World' in game design refers to an expansive and non-linear game environment that allows players to explore freely without significant restrictions. Unlike linear games, where…

Operating systems

OpenXcom

OpenXcom is an open-source reimplementation of the iconic turn-based strategy game X-COM: UFO Defense, originally released in 1994. This project aims to preserve and modernize the original gaming…

Artificial intelligence

Optical Flow Estimation

Optical flow estimation is a fundamental process in computer vision used to determine the movement of objects between two image frames. This method is based on the premise that changes in pixel…

Graphics, games and extended reality

Optimistic Simulation

Optimistic Simulation is a simulation approach that assumes the best possible scenario for all variables involved in a model. This type of simulation is based on the premise that by considering the…

Graphics, games and extended reality

Optimization Module

The Optimization Module in game development is a fundamental tool designed to enhance the performance and efficiency of projects across various platforms. This module allows developers to adjust and…

Graphics, games and extended reality

Orchestration Scenarios

Orchestration Scenarios are predefined situations used to test and validate orchestration processes in IT environments. These scenarios allow organizations to simulate different conditions and…

Graphics, games and extended reality

Order-independent transparency

Order-independent transparency is a technique used in computer graphics that allows rendering transparent objects without the need to sort them by depth. Unlike traditional methods that require…

Graphics, games and extended reality

Ortho

Orthographic projection is a method of graphical representation that allows projecting three-dimensional objects onto a two-dimensional plane. Unlike perspective projection, where objects appear…

Graphics, games and extended reality

Orthogonal

The term 'orthogonal' refers to concepts or components that are independent and do not affect each other. In computer graphics, orthogonality is used to describe coordinate systems where the axes are…

Graphics, games and extended reality

Orthogonal Projection

Orthogonal projection is a geometric method used to represent points on a plane such that the projection of each point is perpendicular to that plane. This approach is based on the idea that, when…

Graphics, games and extended reality

Orthographic Projection

Orthographic projection is a method of graphical representation in which objects are projected onto a plane without considering perspective. This means that the dimensions and proportions of objects…

Graphics, games and extended reality

Osmos

Osmos is a physics-based puzzle game that stands out for its unique gameplay and minimalist aesthetic. In this title, players control a cell that must absorb smaller cells while avoiding being…

Graphics, games and extended reality

Out-of-core rendering

Out-of-core rendering is a technique used in computer graphics that allows processing and visualizing data that exceeds the available memory capacity of a system. This methodology is based on the…

Graphics, games and extended reality

Outline

The outline is a visual representation that highlights the edges of an object, facilitating its identification and understanding in a three-dimensional space. In the realm of computer graphics and 3D…

Graphics, games and extended reality

Outlining

Outlining is the process of creating a linear drawing that defines the edges of shapes in a graphic. This method is used to simplify the visual representation of complex objects, allowing essential…

Graphics, games and extended reality

Out of Bounds

Out of Bounds is a condition that occurs in video game development environments. It refers to the situation where an object or player moves beyond the established boundaries of the game area. This…

Graphics, games and extended reality

Output Format

The output format in Vulkan refers to the structure and organization of the data generated by the operations of this graphics API. Vulkan, designed to provide more direct control over the GPU, allows…

Graphics, games and extended reality

Output Resolution

Output resolution refers to the dimensions of the final rendered image in terms of pixels. It is a crucial aspect in the field of graphics and 3D rendering, as it determines the clarity and level of…

Graphics, games and extended reality

Output Surface

The output surface in Vulkan refers to the area where the final rendered image is displayed, which can be a window in an operating system, a full-screen display, or a framebuffer on a device. This…

Graphics, games and extended reality

Overdraw

Overdrawing is a graphical process that involves rendering pixels that are not visible on the screen, which can significantly impact the performance of graphical applications. This phenomenon occurs…

Graphics, games and extended reality

Overdrawn

The term 'overdraw' refers to the practice of drawing pixels multiple times in a graphical scene, which can significantly impact the performance of applications using graphics APIs in general. This…