Glossary index

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Graphics, games and extended reality

Perspective Projection

Perspective projection is a method used in image processing that allows the representation of three-dimensional points on a two-dimensional plane, simulating the depth and three-dimensionality of…

Graphics, games and extended reality

Phantom Sensation

Phantom sensation in the context of virtual reality refers to the subjective experience of feeling a limb or body part that is not physically present. This phenomenon can occur when a virtual reality…

Graphics, games and extended reality

Phase Space

Phase space is a fundamental concept in physics and dynamical systems theory, used to represent all possible states of a system in a multidimensional space. Each dimension of phase space corresponds…

Graphics, games and extended reality

Phong Shading

Phong shading is a computer graphics technique that simulates how light interacts with the surfaces of three-dimensional objects. This technique is based on the Phong illumination model, which…

Hardware, electronics and robotics

Photographic Survey

A photographic survey involves capturing images from a drone for analysis and documentation. This process has become essential in various disciplines, as it provides an aerial perspective that is not…

Graphics, games and extended reality

Photorealism

Photorealism in virtual reality refers to the quality of graphics that closely resemble visuals from the real world. This concept involves creating virtual environments that are not only visually…

Graphics, games and extended reality

Phygital Experience

The phygital experience refers to the fusion of physical and digital interactions, creating an environment where both dimensions complement each other to enhance customer engagement. This concept…

Graphics, games and extended reality

Physical Device Features

The physical device characteristics in the context of Vulkan refer to the specific hardware capabilities that can be queried and utilized by graphics applications. Vulkan, a low-level graphics and…

Graphics, games and extended reality

Physical Environment

The physical environment in which augmented reality (AR) experiences take place refers to the real space that interacts with overlaid digital elements. This environment can be any location in the…

Graphics, games and extended reality

Physical Feedback

Haptic feedback in the context of virtual reality refers to the sensory response that users receive when interacting with virtual objects. This feedback can include tactile stimuli, vibrations, and…

Graphics, games and extended reality

Physical Interaction

Physical interaction in the context of augmented reality (AR) and virtual reality (VR) refers to the user's engagement with virtual elements through physical movements or gestures. This type of…

Graphics, games and extended reality

Physical Models

Physical models are mathematical and computational representations that simulate the behavior of physical systems under various conditions. These models allow scientists and engineers to understand…

Graphics, games and extended reality

Physical Overlays

Physical overlays in the context of augmented reality (AR) refer to real-world objects that are enhanced or modified by the addition of digital content. This content can include images, animations…

Graphics, games and extended reality

Physical Simulation

Physical simulation is the use of physics-based algorithms to replicate real-world interactions in graphical environments. This approach allows developers to create more realistic experiences in…

Graphics, games and extended reality

Physical Simulation Models

Physical Simulation Models are computational tools that replicate and analyze physical phenomena using advanced algorithms and mathematics. These models are fundamental in various disciplines, as…

Graphics, games and extended reality

Physical Space

The 'Physical Space' in the context of Virtual Reality (VR) refers to the area of the real world where a user interacts with a VR system. This space is fundamental to the immersive experience that VR…

Graphics, games and extended reality

Physics 2D

2D physics refers to the simulation of physical interactions in a two-dimensional environment, allowing developers to create gaming experiences and interactive applications that mimic the laws of…

Graphics, games and extended reality

Physics Actor

A 'Physics Actor' is a fundamental component in game development that possesses physical properties and can interact with other objects within a virtual environment. These actors are essential for…

Graphics, games and extended reality

Physics Collider

A physics collider is an essential component in the development of video games and 3D simulations, defining the shape of a physical object for collision detection. This component allows objects to…

Graphics, games and extended reality

Physics Constraint

Physics constraint is a fundamental concept in game development that refers to the limitations imposed on the movement of physical actors within a virtual environment. These constraints are essential…

Graphics, games and extended reality

Physics Debugger

The Physics Debugger in Unity is an essential tool for game developers and simulation creators looking to visualize and debug physical interactions in their projects. This tool allows users to…

Graphics, games and extended reality

Physics Engine

A physics engine is a software component that simulates physical systems in games and other interactive applications, allowing objects to interact realistically within a virtual environment. These…

Graphics, games and extended reality

Physics Layer

The Physics Layer is a fundamental component in game development that defines interactions between objects within a three-dimensional environment. This layer allows developers to establish which…

Graphics, games and extended reality

Physics Material

Physics material in the context of game development refers to the physical properties that define how objects interact in a virtual environment. These properties include friction, which determines…