Glossary index

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Graphics, games and extended reality

Rift

Rift is a term used in the gaming realm to describe a tear or rupture in the game world, which can manifest in various ways, such as in narrative, gameplay, or graphical environment. This concept has…

Graphics, games and extended reality

Rig

A 'Rig' in the context of 3D modeling refers to a system of bones and controls used to animate characters in three-dimensional environments. This system allows animators to efficiently manipulate the…

Graphics, games and extended reality

Rigging

Rigging is the process of creating a skeleton for a 3D model that allows for animation. This process involves building a hierarchical structure of bones and joints that connect to the model's mesh…

Graphics, games and extended reality

RigidBody

A Rigid Body is a fundamental component in physics engines that allows a GameObject to be affected by the laws of physics, enabling it to move and collide with other objects in the game environment…

Graphics, games and extended reality

Rigidbody2D

Rigidbody2D is a fundamental component in game development engines that allows a GameObject to be affected by physics in a two-dimensional environment. This component provides physical properties…

Graphics, games and extended reality

Robot Simulation

Robot simulation refers to the use of software to model the behavior of a robot before physical implementation. This process allows engineers and developers to test and adjust algorithms, movements…

Graphics, games and extended reality

Rogue-like

Rogue-like games are a subgenre of role-playing games characterized by procedural level generation and permanent character death. These games typically feature turn-based gameplay, where players…

Graphics, games and extended reality

Role-playing games (RPGs)

Role-playing games (RPGs) are a genre of video games where players assume the roles of characters in a fictional environment. These games allow participants to create and develop their characters…

Graphics, games and extended reality

Root Motion

Root Motion is an animation technique that focuses on the idea that a character's movement derives from the animation itself rather than solely relying on user input. This means that instead of the…

Graphics, games and extended reality

Rotation around the Z-axis

Rotation around the Z-axis refers to the rotation of an object around the Z-axis in 3D space. This axis is one of the three axes in a three-dimensional coordinate system, where the X-axis represents…

Graphics, games and extended reality

Roughcast

Roughcast is a finishing technique for surfaces characterized by its irregular and rough texture. This type of plastering is commonly applied to walls and ceilings, providing not only a distinctive…

Graphics, games and extended reality

Roughness

Roughness is a measure of the texture of a surface, which can affect its structural properties. In the realm of computer graphics, roughness refers to how variations in the surface of a 3D object are…

Graphics, games and extended reality

Roughness Coefficient

The roughness coefficient is a measure that describes the texture of a surface and its impact on fluid flow. This coefficient is primarily used in civil engineering and hydraulics to assess how…

Graphics, games and extended reality

RPG

RPG, which stands for Report Program Generator, is a programming language specifically designed for creating and generating reports. This language is primarily used in business and data management…

Graphics, games and extended reality

RPG.js

RPG.js is a framework specifically designed for creating role-playing video games using JavaScript. This development environment allows programmers and game designers to build interactive experiences…

Graphics, games and extended reality

RPG/ILE

RPG/ILE, which stands for 'Report Program Generator/Integrated Language Environment', is a programming environment specifically designed for application development on IBM systems, particularly on…

Graphics, games and extended reality

RPG/LE

RPG/LE is a modern version of the RPG (Report Program Generator) programming language, designed to leverage the latest features and programming paradigms. RPG/LE is characterized by its more flexible…

Graphics, games and extended reality

RPG400

RPG400 is a version of the RPG (Report Program Generator) programming language specifically designed for midrange computer systems such as the IBM AS/400. This language is characterized by its focus…

Graphics, games and extended reality

RPG II

RPG II is an early version of the RPG (Report Program Generator) programming language, primarily designed for creating data processing applications in various computing environments. This language is…

Graphics, games and extended reality

RPG III

RPG III, or Report Program Generator III, is a high-level programming language primarily designed for creating management applications on various computing systems. This version of RPG introduced…

Graphics, games and extended reality

RPG IV

RPG IV, also known as RPG ILE (Integrated Language Environment), is the latest version of the RPG (Report Program Generator) programming language, primarily designed for business applications. This…

Graphics, games and extended reality

RPG Maker

RPG Maker is a program designed to allow users to create their own role-playing games (RPGs) in an accessible way without requiring advanced programming knowledge. This software provides an intuitive…

Graphics, games and extended reality

RPG Maker 3

RPG Maker 3 is a game development tool designed specifically for creating role-playing games, released in 2004. This version of the popular RPG Maker software allows users to create their own…

Graphics, games and extended reality

RPG Maker 2000

RPG Maker 2000 is a game development tool that allows users to create 2D games in an accessible way without requiring advanced programming knowledge. This version, released in 2000, is characterized…