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Graphics, games and extended reality

SteamVR

SteamVR is a virtual reality platform developed by Valve, designed for use with VR headsets such as HTC Vive, Valve Index, and other compatible devices. This platform allows users to experience…

Graphics, games and extended reality

Steam Workshop

Steam Workshop is a platform integrated within the popular digital distribution service Steam, allowing users to create, share, and download user-generated content for a wide variety of video games…

Graphics, games and extended reality

Stencil Buffer

The 'Stencil Buffer' is an essential component in the realm of graphics programming, especially within the context of computer graphics. It is a buffer used to control the drawing of pixels on a…

Graphics, games and extended reality

Stenciling

Stenciling is a graphics technique used in computer graphics that allows for controlling the drawing of pixels based on a stencil buffer. This buffer acts as a mask that determines which parts of the…

Graphics, games and extended reality

Stereogram

A stereogram is a visual representation that creates the illusion of depth by presenting two slightly different images to each eye. This technique is based on binocular perception, where the brain…

Graphics, games and extended reality

Stereopsis

Stereopsis is the ability of the human visual system to perceive depth and three-dimensionality from the reception of slightly different images in each eye. This phenomenon occurs due to the…

Graphics, games and extended reality

Stereoscopic

Stereoscopic is a technique used in computer graphics and 3D rendering to create the illusion of depth in images. This technique is based on presenting two slightly different images, each intended to…

Graphics, games and extended reality

Stereoscopy

Stereoscopy is a visual technique that creates the illusion of depth in two-dimensional images, providing a more immersive and realistic experience. This technique is based on how humans perceive…

Graphics, games and extended reality

Stereo Vision

Stereo vision is a technique used to extract three-dimensional (3D) information from two or more images captured from different angles or viewpoints. This process is based on the principle of human…

Graphics, games and extended reality

Stochastic Simulation

Stochastic simulation is a modeling method that incorporates elements of randomness and unpredictability in its operation. Unlike deterministic simulations, which produce predictable results under…

Graphics, games and extended reality

Story Mode

The 'Story Mode' is a type of gaming experience that focuses on narrative and character development, providing players with a deep immersion in a fictional world. Unlike gameplay modes that are more…

Graphics, games and extended reality

Strategy games

Strategy games are a genre of video games that require planning and tactical decision-making. In these games, players must manage resources, develop strategies, and anticipate their opponents' moves…

Graphics, games and extended reality

Strategy simulation

Strategy simulation is an analytical approach that allows organizations to model strategic decisions and their potential outcomes. This process involves creating models that represent different…

Graphics, games and extended reality

Streaming Services

Streaming services in the context of the metaverse refer to platforms that allow users to access and consume digital content in immersive virtual environments. These services go beyond simple video…

Graphics, games and extended reality

Style sheet

A stylesheet is a file that defines styles for graphics, allowing for consistent visual themes. In the context of web design and programming, stylesheets are fundamental for separating content from…

Graphics, games and extended reality

Subdivision

Subdivision is a fundamental technique in computer graphics and 3D rendering used to create smooth and detailed surfaces from simpler polygons. This process involves dividing a polygon into several…

Graphics, games and extended reality

Subdivision Surface

Subdivision surface is a method used in computer graphics to represent smooth surfaces by subdividing polygonal meshes. This approach allows transforming an initial mesh, which can be of low…

Graphics, games and extended reality

Sublevel

A sublevel is a fundamental concept in video game and virtual environment level design, referring to a level that is loaded within another main level. This technique allows for better organization…

Graphics, games and extended reality

Subpass

The subpass is a technique used in graphics programming that allows the rendering process to be divided into more manageable and efficient stages. This methodology is especially useful in…

Graphics, games and extended reality

Subpixel

A subpixel is a fraction of a pixel used in rendering graphics and text to enhance visual quality on digital screens. Each pixel on a display is made up of several subpixels, typically in red, green…

Graphics, games and extended reality

Subpixel Rendering

Subpixel rendering is an advanced technique used in computer graphics that enhances the visual quality of images by rendering at a higher resolution than what is displayed on the screen. This…

Graphics, games and extended reality

Substance

Substance is a material creation tool that allows for the creation of complex textures. In the field of design and graphics production, 'substance' refers to a set of technologies that facilitate the…

Graphics, games and extended reality

Subsurface Scattering

Subsurface scattering is a rendering technique used in computer graphics that simulates how light interacts with translucent materials. Unlike opaque materials, where light is reflected or absorbed…

Graphics, games and extended reality

Surface

A surface in the context of graphical applications refers to a drawable area where visual content can be rendered. This concept is fundamental in computer graphics, as it allows developers to create…