Glossary index

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Graphics, games and extended reality

Tight Packing

Tight packing is a technique used to minimize the space used by textures in memory. This technique is fundamental in the development of computer graphics, especially in the context of video games and…

Graphics, games and extended reality

Tile-based Rendering

Tile-based rendering is a technique that divides a graphical scene into smaller sections, known as tiles, to optimize processing and visualization. This methodology allows each tile to be processed…

Data and analytics

Tiled Layout

Tiled Layout is a data visualization technique that organizes information in a grid format, allowing for a clear and structured representation of multiple data sets. This approach facilitates visual…

Graphics, games and extended reality

Tilemap

The Tilemap system in game development is a powerful tool designed to facilitate the creation of 2D environments based on tiles. This system allows developers to organize and manage large amounts of…

Graphics, games and extended reality

Tiling

Tiling refers to the repetition of a texture across a surface to create a continuous pattern. This concept is fundamental in computer graphics, especially in the context of creating virtual…

Graphics, games and extended reality

Tiling Mode

The tiling mode defines how textures are repeated or stretched over a surface. This concept is fundamental in the field of computer graphics, as it allows designers and developers to apply images or…

Graphics, games and extended reality

Tiling Texture

A tiled texture is a texture designed to seamlessly repeat across a surface. This type of texture is characterized by its ability to create visual patterns that extend uniformly, allowing for smooth…

Graphics, games and extended reality

Tilt Brush

The Tilt Brush is an innovative tool within the realm of virtual reality that allows users to create artwork in a three-dimensional environment. Through virtual reality devices, such as headsets and…

Graphics, games and extended reality

Time-Based Interaction

Time-Based Interaction in the context of Augmented Reality (AR) and Virtual Reality (VR) refers to how users interact with digital elements influenced by time. This means that actions and reactions…

Graphics, games and extended reality

Time-Sensitive Information

Time-Sensitive Information in the context of augmented reality refers to data that varies based on temporal factors such as the time of day, date, or specific events. This information is integrated…

Graphics, games and extended reality

Time Dilation

Time dilation in the context of virtual reality refers to the perceived difference in the passage of time within a virtual environment compared to the real world. This phenomenon can be influenced by…

Graphics, games and extended reality

Time Dilation (game engines)

Time dilation is a concept that allows time to pass at different speeds in a game. This phenomenon is used to create dramatic effects and improve gameplay, allowing players to experience high‑tension…

Graphics, games and extended reality

Time manipulation

Time manipulation is a game mechanic that allows players to control the flow of time, whether by speeding it up, slowing it down, or even rewinding it. This feature has become a distinctive element…

Data and analytics

Title Color

The color of the title text in a chart is a fundamental aspect of data visualization, as it not only provides information about the content of the chart but also influences the perception and overall…

Operating systems

TLB

The TLB, or Translation Lookaside Buffer, is a data structure used in the memory management of modern operating systems. Its primary function is to act as a cache that improves the speed of…

Graphics, games and extended reality

Tonal Mapping

Tone mapping is a fundamental technique in computer graphics and 3D rendering, used to transform high dynamic range (HDR) images to a lower dynamic range suitable for display on conventional devices…

Graphics, games and extended reality

Tonal Range

The tonal range refers to the variation of tones from the lightest to the darkest in an image. This concept is fundamental in computer graphics and digital imaging, as it directly influences the…

Graphics, games and extended reality

Torus

A torus is a donut-shaped surface generated by revolving a circle around an axis. This three-dimensional figure is characterized by its tubular shape and unique geometry, featuring a central hole…

Graphics, games and extended reality

Touchless Interaction

Contactless Interaction in the context of augmented reality refers to the ability to interact with digital elements overlaid in the real world without the need to physically touch any device. This…

Graphics, games and extended reality

Tournament

A darts tournament is a competitive event where players face off in games of darts, a sport that combines skill, precision, and strategy. In these tournaments, participants throw darts at a board…

Graphics, games and extended reality

Toy

A toy is an object primarily designed for children to play with, providing entertainment and, in many cases, an educational experience. Toys can vary in shape, size, and material, and can include…

Graphics, games and extended reality

Tracking Devices

Tracking devices in the context of augmented reality are technological tools designed to monitor the position and orientation of users or objects in a virtual environment. These devices allow digital…

Graphics, games and extended reality

Tracking Markers

Tracking markers are visual signals used in the field of augmented reality to help track the position and orientation of virtual objects in the physical environment. These markers can be…

Graphics, games and extended reality

Traffic Generator

A traffic generator is a tool or software designed to simulate traffic on a network for testing and evaluation purposes. Its main goal is to create a controlled environment where the performance…