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- Image View Description: An image view in Vulkan is an object that provides a way to access image data in memory. This concept is fundamental in the Vulkan(...) Read more
- Instance Layer Description: The Instance Layer in Vulkan is a fundamental component that allows extending the functionality of Vulkan instances, providing a(...) Read more
- Image Memory Barrier Description: The Image Memory Barrier is a fundamental synchronization primitive in Vulkan, designed to ensure proper and safe access to image(...) Read more
- Input Assembly Description: Input assembly is a crucial stage in the graphics pipeline of graphics APIs like OpenGL and Vulkan. In this phase, vertex data,(...) Read more
- Image Subresource Description: A subresource in Vulkan refers to a specific part of an image, such as a mipmap level or an array layer. In the context of computer(...) Read more
- Image Layout Description: Image design in Vulkan refers to the arrangement of image data in memory, which directly influences how that data can be accessed(...) Read more
- Input Attachment Description: An input attachment in Vulkan is a graphical resource used to access rendering data from previous passes within a render pass. This(...) Read more
- Image Sampling Description: Image sampling is the process of retrieving pixel data from an image based on texture coordinates. This process is fundamental in(...) Read more
- Image View Type Description: The image view type in Vulkan refers to the representation of images in different dimensions and formats, which can be 1D, 2D, 3D,(...) Read more
- Image Blit Description: Image 'blit' in Vulkan refers to a command that allows copying a region from one image to another. This process is fundamental in(...) Read more
- Image Transfer Description: Image transfer refers to the process of moving image data between different memory locations, which can include system memory,(...) Read more
- Image Filter Description: An image filter is a method for processing image data with the aim of achieving various visual effects. In the context of computer(...) Read more
- Image Cube Description: The image cube is a type of texture used in computer graphics, especially in environment mapping. It consists of six faces(...) Read more
- Image Array Description: An image array is a collection of images that can be accessed as a single resource, allowing for more efficient management of(...) Read more
- Image Memory Description: Image memory in Vulkan refers to the memory allocated to store image data, which is fundamental for visual representation in(...) Read more