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- Tactical combat Description: Tactical combat refers to combat systems in games that require planning and strategic execution. This type of combat is(...) Read more
- Tactical analysis Description: Tactical analysis refers to the evaluation of strategies and tactics used in gameplay. This process involves breaking down player(...) Read more
- Translucency Description: Translucency is an optical property that allows light to pass through an object partially, meaning that objects behind it may be(...) Read more
- Texture Streaming Description: Texture streaming is a method of on-demand texture loading that allows graphics engines, such as Unreal Engine, to efficiently(...) Read more
- Tessellated Mesh Description: A tessellated mesh is a 3D model that has been subdivided to create more detail. This tessellation process involves dividing the(...) Read more
- Texture Coordinate System Description: The texture coordinate system defines how textures are mapped onto 3D surfaces, allowing developers to apply two-dimensional images(...) Read more
- Texture UV Description: Texture UV refers to the coordinates used to map a texture onto a 3D model. These coordinates are fundamental in the texturing(...) Read more
- Texture2D Description: Texture2D is a class that represents a two-dimensional texture in graphics programming, commonly used in game development engines(...) Read more
- TextMesh Description: TextMesh is a component that allows you to render text in 3D space using meshes. This system is particularly useful in the(...) Read more
- TextureAtlas Description: A texture atlas is a large image that contains a collection of smaller textures, organized in a way that they can be efficiently(...) Read more
- TextAsset Description: The Text Asset, known as TextAsset in Unity, is a class that represents a text file within the development environment of Unity.(...) Read more
- Tilemap Description: The Tilemap system in game development is a powerful tool designed to facilitate the creation of 2D environments based on tiles.(...) Read more
- TransformGroup Description: The 'TransformGroup' is a collection of transformations that can be manipulated together in various development environments. This(...) Read more
- TerrainData Description: TerrainData is a fundamental class in game development engines that stores heightmap and texture information for a terrain. This(...) Read more
- TextureImporter Description: TextureImporter is a class that handles the import settings for textures in game development engines. This tool is fundamental for(...) Read more