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- Uniform Buffer Description: A uniform buffer in OpenGL is a data structure that stores information that can be shared between the CPU and GPU, specifically(...) Read more
- Update Command Description: The 'Update Command' in cloud-based DNS management is an essential tool for managing DNS records across various platforms. This(...) Read more
- User-defined Description: User-defined refers to configurations or settings that are specified by the user across various platforms and technologies. This(...) Read more
- Usage Flags Description: Usage flags in Vulkan are specifications that determine how a resource can be used within the Vulkan graphics API. These flags are(...) Read more
- Uniform Location Description: The uniform location in OpenGL refers to the identifier assigned to a uniform variable within a shader program. Uniforms are(...) Read more
- Unmap Description: Unmapping in the context of graphical programming refers to the process of unbinding a resource that has been previously mapped to(...) Read more
- Uncompressed Description: The term 'uncompressed' refers to data that has not been reduced in size through compression techniques. In the realm of graphics(...) Read more
- Unstack Description: Unstacking, in the context of resource management, refers to the operation of removing an element from a resource stack. Efficient(...) Read more
- Unbindable Description: In the context of Vulkan, a 'Non-Bindable' resource refers to elements that cannot be directly associated or bound to a graphics or(...) Read more
- Unmap Memory Description: Unmapping memory in Vulkan refers to the process of unlinking a memory resource from the CPU, which involves releasing the(...) Read more
- Uncompressed Texture Description: The 'Uncompressed Texture' refers to a type of texture that is stored in an uncompressed format, meaning that the image data is(...) Read more
- Unify Resources Description: Resource unification in Vulkan refers to the ability to merge multiple graphical resources, such as textures, buffers, and other(...) Read more
- Ubo Description: A Uniform Buffer Object (Ubo) is a type of buffer object in OpenGL used to store uniform data that is accessible by shaders during(...) Read more
- Uniform Block Description: A uniform block in OpenGL refers to a set of uniform variables that can be shared among multiple shaders and updated in a single(...) Read more
- Update Framebuffer Description: Updating the framebuffer is the process of refreshing the content of a framebuffer, which is a type of video memory used to store(...) Read more