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- Body Physics Description: Body Physics refers to the simulation of physical properties and interactions of objects in a game environment, allowing developers(...) Read more
- Boss Mechanics Description: Boss Mechanics refer to the specific patterns and abilities that a boss character uses during a fight in video games. These(...) Read more
- Bounty System Description: A Bounty System in games and graphics engines is a game mechanic designed to motivate players to complete specific tasks or defeat(...) Read more
- Binaural Audio Description: Binaural audio is a method of recording and reproducing sound that simulates human auditory experience in a three-dimensional(...) Read more
- Breakable Objects Description: Breakable objects in video games are elements that can be destroyed or broken, often as part of the game's mechanics or to enhance(...) Read more
- Battlefield Description: The 'Battlefield' refers to the environment or setting where combat takes place in a game, and it is a crucial element in the(...) Read more
- Boss Rush Description: The 'Boss Rush' is a popular game mode in the realm of video games, where players face a series of bosses in succession. This(...) Read more
- Blind Playtesting Description: Blind Playtesting is an evaluation method where a game is tested by players without prior knowledge of it. This approach seeks to(...) Read more
- Build Quality Description: The build quality in the realm of games and graphics engines refers to the overall stability and performance of a video game before(...) Read more
- BSP Description: Binary Space Partitioning (BSP) is a fundamental technique in computer graphics and game development. This method is used to divide(...) Read more
- Blend Space Description: Blend Space is a powerful tool within game development engines that allows developers and animators to blend multiple animations(...) Read more
- Billboard Description: A billboard is a large outdoor advertising structure typically found in high-traffic areas, such as alongside busy roads.(...) Read more
- Box Collision Description: Box Collision is a fundamental concept in the field of physics applied to video games and simulations, especially in graphics(...) Read more
- Blueprint Function Library Description: The Blueprint Function Library in various game development environments is a collection of reusable functions that can be invoked(...) Read more
- Blend Weight Description: The 'Blend Weight' is a fundamental concept in computer animation, especially in the context of Blend Spaces, which are tools used(...) Read more