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- DPI Scaling Description: DPI scaling refers to the ability to adjust the size of user interface elements based on the system's DPI settings in graphical(...) Read more
- DPI Awareness Description: DPI awareness refers to an application's ability to adjust its user interface according to the system's DPI (dots per inch)(...) Read more
- Depth Description: Depth in 3D graphics refers to the distance from the front to the back of a scene, allowing for a three-dimensional representation(...) Read more
- Direct3D Description: Direct3D is a graphics application programming interface (API) that is part of Microsoft's DirectX technology suite. Its primary(...) Read more
- DirectDraw Description: DirectDraw is an API (Application Programming Interface) that is part of Microsoft's DirectX suite, specifically designed for(...) Read more
- DirectSound Description: DirectSound is an API (Application Programming Interface) that is part of Microsoft's DirectX suite, designed to facilitate sound(...) Read more
- DirectInput Description: DirectInput is an API (Application Programming Interface) that is part of Microsoft's DirectX technology suite, specifically(...) Read more
- Draw Description: Drawing in the context of computer graphics refers to the process of rendering graphics on the screen, where images are created(...) Read more
- Dynamic Vertex Buffer Description: A dynamic vertex buffer is a type of memory used in computer graphics that allows for efficient storage and management of vertex(...) Read more
- Depth Buffer Description: The depth buffer is an essential component in 3D graphics representation, used to store depth information for each pixel in a(...) Read more
- Dynamic Lighting Description: Dynamic lighting is a 3D rendering technique that allows the light in a scene to change in real-time, depending on the position and(...) Read more
- Dynamic Texture Description: Dynamic texture is a type of texture in computer graphics characterized by its ability to be frequently updated, allowing real-time(...) Read more
- Device Context Description: The 'Device Context' in graphics programming refers to a structure that defines a drawing surface for rendering graphics. This(...) Read more
- Draw Call Description: The 'Draw Call' is a fundamental instruction in the realm of graphics programming, used to signal the GPU (Graphics Processing(...) Read more
- Dynamic Object Description: A dynamic object in computer graphics refers to any graphical entity that can modify its properties or state during the execution(...) Read more