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- Effect Description: The 'Effect' in the context of applications and games refers to a visual or audio alteration applied to a scene or sound to enhance(...) Read more
- ENGINE Description: The storage engine in MariaDB refers to the technology that manages how data is stored, retrieved, and manipulated in database(...) Read more
- Emissive Description: Emissive is a property of materials in computer graphics that allows them to emit light, thus contributing to the overall(...) Read more
- Exponential Description: The exponential function is a mathematical function characterized by the form f(x) = a^x, where 'a' is a positive constant and 'x'(...) Read more
- Entity-Component System Description: The Entity-Component System is an architectural pattern used in game and graphics application development that allows for efficient(...) Read more
- Edge Loop Description: A bevel loop is a continuous line of edges that forms a loop around a 3D model. This concept is fundamental in 3D modeling and(...) Read more
- Environment Mapping Description: Environment mapping is a fundamental technique in the field of augmented reality (AR) that involves capturing and representing the(...) Read more
- Entity State Description: The entity state refers to the state of an entity in a system at a given moment. This concept is fundamental in software design,(...) Read more
- External Resource Description: An external resource refers to any asset or data that is not part of the core application but is used within it. These resources(...) Read more
- Entity Component Description: The Entity Component is a modular part of an entity in the context of 3D modeling and computer graphics that defines its behavior(...) Read more
- Entity Pooling Description: Entity Pooling is a technique used in graphics computing and video game development that focuses on the efficient management of(...) Read more
- Entity Lifecycle Description: The entity lifecycle refers to the various stages that an entity goes through during its existence. This concept is fundamental in(...) Read more
- Event Query Description: Event query in Vulkan is an operation that allows checking the status of a specific event within the context of a graphics(...) Read more
- External Memory Description: External memory in the context of Vulkan refers to memory that is allocated outside of the Vulkan environment but can be imported(...) Read more
- Event Pool Description: An event pool in Vulkan is a collection of events used for synchronizing operations within a graphics application. These events(...) Read more