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- Fog Description: Fog is a visual effect used in 3D graphics to simulate the appearance of distance and depth by decreasing the visibility of distant(...) Read more
- Field of View (FOV) Description: The Field of View (FOV) refers to the extent of the observable world that can be seen at any given moment. In computer graphics,(...) Read more
- Framebuffer Blit Description: Framebuffer blitting is the operation of copying pixel data from one framebuffer to another, often used for post-processing(...) Read more
- Fresnel Effect Description: The Fresnel effect describes how the amount of light reflected by a surface changes depending on the angle of incidence. This(...) Read more
- Fast Approximate Anti-Aliasing (FXAA) Description: Fast Approximate Anti-Aliasing (FXAA) is a screen-space anti-aliasing algorithm designed to smooth jagged edges in digital images.(...) Read more
- Fringe Description: The term "fringe" refers to visual artifacts that can appear at the edges of objects in a rendered scene, often as a result of(...) Read more
- Frame Description: A frame, in the context of games and graphics engines, refers to a single image within a sequence of images that, when played in(...) Read more
- Foliage Description: Foliage refers to the leaves, branches, and stems of plants, often used in 3D graphics to create realistic environments. In the(...) Read more
- Face Culling Description: Face culling is an optimization technique used in computer graphics that allows not rendering the faces of polygons that are not(...) Read more
- Framebuffer Status Description: The framebuffer status is a crucial check in the context of OpenGL that determines whether a framebuffer object is complete and(...) Read more
- Framebuffer Read Description: Framebuffer reading is the operation of reading pixel data from a framebuffer object, typically for saving or processing. In the(...) Read more
- Fragment Processing Description: Fragment processing is a crucial stage in the graphics pipeline of modern graphics APIs, where fragment shaders are executed to(...) Read more
- Framebuffer Clear Description: Clearing the framebuffer is the operation of resetting the contents of a framebuffer to a specified color or depth value. In the(...) Read more
- Framebuffer Copy Description: Framebuffer copying is the operation of copying data from one framebuffer to another, often used for rendering effects. In the(...) Read more
- Framebuffer Object Binding Description: Framebuffer object binding is the process of establishing a specific framebuffer object as the current target for rendering. In(...) Read more