Technology, Science and Universe
Results for {phrase} ({results_count} of {results_count_total})
Displaying {results_count} results of {results_count_total}
p
- Physical Device Features Description: The physical device characteristics in the context of Vulkan refer to the specific hardware capabilities that can be queried and(...) Read more
- Pipeline Barrier Description: The pipeline barrier is a fundamental synchronization mechanism in Vulkan, designed to ensure that memory operations complete(...) Read more
- Presentable Image Description: A presentable image in the context of graphics programming refers to a visual representation that can be displayed on a device's(...) Read more
- Pipeline Object Description: A pipeline object in Vulkan is a fundamental entity that represents a graphics pipeline, which defines how graphical data is(...) Read more
- Pipeline Descriptor Description: The Pipeline Descriptor in Vulkan is a fundamental structure that describes the state of a graphics pipeline, which is a set of(...) Read more
- Pipeline Resource Description: Pipeline resources in Vulkan refer to the elements that are used by a graphics pipeline to process and render graphics in(...) Read more
- Pipeline State Description: The 'Pipeline Status' in the context of continuous integration systems refers to the current state of the build and deployment(...) Read more
- Pipeline Creation Info Description: The 'Pipeline Creation Information' in Vulkan refers to the data required to configure and create a graphics pipeline, which is an(...) Read more
- Pipeline Depth Description: Depth pipeline refers to the depth buffer used in graphic rendering, especially in the context of graphics APIs. This buffer is(...) Read more
- Pipeline Vertex Description: The 'Pipeline Vertex' refers to the vertex data processed in the graphics pipeline, an essential component in the visual(...) Read more
- Pipeline Input Description: Pipeline input in Vulkan refers to the data fed into the graphics pipeline for processing. This concept is fundamental in modern(...) Read more
- Pipeline Output Description: The 'Pipeline Output' in Vulkan refers to the data generated by the graphics pipeline after the rendering commands have been(...) Read more
- Pipeline Command Description: The 'Pipeline Command' in Vulkan refers to the ability to issue commands that are sent through a pipeline for execution on the GPU.(...) Read more
- Pipeline Synchronization Description: Pipeline synchronization in Vulkan is a crucial mechanism that ensures operations within the graphics pipeline occur in the correct(...) Read more
- Pipeline Viewport Description: The 'Pipeline Viewport' in Vulkan is a crucial component that defines the area of the rendering target to which the output of the(...) Read more