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- Polygon Description: A polygon is a flat shape consisting of straight lines joined to form a closed chain or circuit. It is characterized by having at(...) Read more
- Point Light Description: Point light is a light source that emits light uniformly in all directions from a single point. This type of light is characterized(...) Read more
- Phong Shading Description: Phong shading is a computer graphics technique that simulates how light interacts with the surfaces of three-dimensional objects.(...) Read more
- Panning Description: Panning is the horizontal movement of a camera or view across a scene, allowing for a broader visual field and offering a dynamic(...) Read more
- Preprocessing Description: Data preprocessing is a crucial stage in the data analysis and modeling workflow, involving the preparation of data before it is(...) Read more
- Projection Matrix Description: A projection matrix is a mathematical tool used in computer graphics to transform three-dimensional (3D) coordinates into(...) Read more
- Pixel Shader Model Description: The pixel shading model, also known as pixel shading, is a fundamental technique in graphics programming that allows for the(...) Read more
- Physical Simulation Description: Physical simulation is the use of physics-based algorithms to replicate real-world interactions in graphical environments. This(...) Read more
- Post-Effect Description: The 'Post-effect' refers to a series of visual effects applied to an image or video sequence after the main rendering process has(...) Read more
- Pixel Buffer Object Description: A pixel buffer object in OpenGL is a data structure that stores information about the pixels to be rendered in a graphical scene.(...) Read more
- Pre-compiled Shader Description: A precompiled shader is a type of shader that has been processed and optimized before being used at runtime. This approach allows(...) Read more
- Pyramid Description: A pyramid is a three-dimensional geometric figure characterized by having a polygonal base and several triangular faces that(...) Read more
- Point Cloud Description: A point cloud is a set of data points in three-dimensional space, commonly used to represent the outer surface of an object. Each(...) Read more
- PBR (Physically Based Rendering) Description: Physically Based Rendering (PBR) is a computer graphics technique that aims to accurately simulate the interaction of light with(...) Read more
- Polygonal Modeling Description: Polygonal modeling is a method of creating three-dimensional objects based on the manipulation of vertices, edges, and faces. This(...) Read more