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- Security Context Description: The security context refers to a set of attributes that define the permissions and restrictions applicable to a process or user in(...) Read more
- Socket Pair Description: A pair of sockets refers to a set of communication endpoints that allow interaction between processes in an operating system. These(...) Read more
- State Management Description: State management in applications developed with React and TypeScript refers to the process of efficiently and predictably handling(...) Read more
- Session Identifier Description: A session identifier is a unique code assigned to a user session in a computer system, allowing for the tracking and management of(...) Read more
- Subpixel Description: A subpixel is a fraction of a pixel used in rendering graphics and text to enhance visual quality on digital screens. Each pixel on(...) Read more
- Sprite Description: A sprite is a two-dimensional image or animation that is integrated into a larger scene, commonly used in 2D graphics and video(...) Read more
- Sampler Description: A sampler in the context of computer graphics is a fundamental object that defines how textures are sampled in shading. This object(...) Read more
- Scissor Description: The scissor, in the context of graphics programming, refers to a rectangle that defines the rendering target area where drawing can(...) Read more
- Shader Model Description: The shading model is a specification that defines the capabilities of shaders in graphics hardware. These shaders are programs that(...) Read more
- Static Mesh Description: The static mesh is a 3D model characterized by not deforming or animating, making it a fundamental element in the design of(...) Read more
- Shadow Mapping Description: Shadow mapping is a technique used in 3D rendering that allows for the creation of realistic shadows in virtual environments. This(...) Read more
- Screen Space Description: The 'Screen Space' refers to a coordinate system based on the physical dimensions of a device's screen. This concept is fundamental(...) Read more
- Stencil Buffer Description: The 'Stencil Buffer' is an essential component in the realm of graphics programming, especially within the context of computer(...) Read more
- Sprite Batch Description: The 'Sprite Batching' is a technique used in computer graphics that allows rendering multiple sprites in a single draw call. This(...) Read more
- Spherical harmonics Description: Spherical harmonics are mathematical functions that emerge in the context of quantum mechanics, particularly in solving problems(...) Read more