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- Shader Compilation Description: Shader compilation is the process by which shader code, written in languages like GLSL (OpenGL Shading Language) or HLSL(...) Read more
- Shadow Volume Description: Shadow Volume is a technique used in 3D graphics to simulate shadows more realistically and accurately. This technique is based on(...) Read more
- Spatial Mapping Description: Spatial mapping is the process of creating a spatial representation of a scene, which can include both physical and virtual(...) Read more
- Shader Pipeline Description: The Shading Pipeline is a graphics processing architecture that organizes shading operations into a sequence of stages. Each stage(...) Read more
- Screen Space Reflections Description: Screen space reflections are a rendering technique used in computer graphics that simulates reflections on surfaces based on the(...) Read more
- Shader Language Description: Shader language is a type of programming language specifically designed to write shaders, which are programs that determine how(...) Read more
- Spatial Audio Description: Spatial audio is an audio technology that allows sounds to be perceived in a three-dimensional space. Unlike traditional stereo(...) Read more
- Scene Graph Description: A scene graph is a data structure that organizes the logical representation of a scene in a three-dimensional environment. This(...) Read more
- Skeletal Animation Description: Skeletal animation is a technique used in 3D animation that brings characters and objects to life through a skeletal structure.(...) Read more
- Shadow Casting Description: Shadow casting is a fundamental process in 3D graphic representation that allows the creation of shadows from objects in a scene.(...) Read more
- Shader Optimization Description: Shader optimization is the process of improving the performance and efficiency of shading in computer graphics. This process(...) Read more
- Subsurface Scattering Description: Subsurface scattering is a rendering technique used in computer graphics that simulates how light interacts with translucent(...) Read more
- Spatial Resolution Description: Spatial resolution refers to the smallest discernible detail in a set of spatial data, often used in remote sensing and imaging.(...) Read more
- Swapchain Description: The Swapchain is a concept in graphic programming that refers to a series of images presented on the screen in a specific order.(...) Read more
- Staging Buffer Description: A staging buffer is a temporary memory area used to store data that will be transferred to the graphics processing unit (GPU). Its(...) Read more