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- Surface Normal Description: The surface normal is a vector that is perpendicular to the surface of a shape in three-dimensional space. This concept is(...) Read more
- Scissor Test Description: The Scissor Test in OpenGL is a technique that allows restricting the drawing area to a specific rectangular region within the(...) Read more
- Screen Coordinates Description: Screen coordinates are a reference system that specifies a position on a device's screen, such as a monitor or mobile device(...) Read more
- Static Geometry Description: Static geometry refers to the representation of shapes and structures in a three-dimensional space that do not change over time. In(...) Read more
- Subpixel Rendering Description: Subpixel rendering is an advanced technique used in computer graphics that enhances the visual quality of images by rendering at a(...) Read more
- Spherical Mapping Description: Spherical mapping is a texture mapping technique that wraps a texture around a sphere, allowing three-dimensional surfaces to be(...) Read more
- Shader Uniform Description: The uniform variable is a global variable in the context of graphics programming that is used in shader programs to represent data(...) Read more
- Screen Space Ambient Occlusion Description: Screen space ambient occlusion is a shading method used in computer graphics that calculates how exposed each point in a scene is(...) Read more
- Shader Object Description: An OpenGL object that represents a shader is a fundamental piece in modern graphics programming. Shaders are programs that run on(...) Read more
- Static Draw Description: Static Draw in OpenGL refers to a suggestion made to the graphics API to indicate that the data being used will not change during(...) Read more
- Screen Space Lighting Description: Screen space lighting is a graphical technique used in the realm of computer graphics that focuses on calculating light(...) Read more
- Subdivision Surface Description: Subdivision surface is a method used in computer graphics to represent smooth surfaces by subdividing polygonal meshes. This(...) Read more
- Scene Lighting Description: Scene lighting in the context of 3D modeling and graphics refers to the process of adding light sources to a three-dimensional(...) Read more
- Static Lighting Description: Static lighting is a lighting technique used in 3D environments where light sources remain fixed and do not change during the(...) Read more
- Screen Space Shadows Description: Screen Space Shadows is a technique used in computer graphics to simulate the projection of shadows in a three-dimensional(...) Read more